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INTERCONNECTED SPACE

Level Blockout: Interconnected space

As part of Blocktober 2018 I decided to test out creating an interconnected space that could be navigated using a number of different paths. It was an opportunity to experiment with the Probuilder toolset and better refine my level design pipelines within Unity. I stuck with a minimalistic approach only using lights and simple geometry to convey design intent. This blockout helped to identify a workflow and tools that allowed me to quickly and easily iterate on the layout.

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